How to Survive Everything
Platforms: PC
Developer: Doom Fish
Genre: Adventure
My time on project: Mar. 2010 to Jan. 2012

Overview:
This project was a partnership with one of my colleagues to collaborate on an adventure game idea of survival. Many levels were planned, but we only really got a tutorial level to a playable state. The concept here was a point and click adventure where you attempt to save the main character from many different life threatening situations. On the technical side the game was made in XNA, coded in C#. I needed to build an animation and sprite sheeting system into XNA to allow for all the 2D animations that would be required for all the characters. I also had to build a character controller that would scale the character as well as play the proper animation for the way he was walking. The game never made it to a full released product, but it raised my confidence level in working indepentently on a side project while also working a full time job.

Features:
  • XNA tools to create a sprite sheet per animation
  • 2D animation system for flipbook animation
  • 2D animations defined / parsed in XML
  • Levels defined / parsed in XML
  • Hud inventory system
  • Scripting event system to setup puzzle logic

Movies:

Download:

How to Survive Everything Demo .zip (6.7MB)
- extract zip and run setup.exe to install

Screenshots: